tag:blogger.com,1999:blog-3261187632764917563.comments2023-06-07T05:02:38.324-04:00The InGame AsylumRoger Rhttp://www.blogger.com/profile/06130873582800920846noreply@blogger.comBlogger43125tag:blogger.com,1999:blog-3261187632764917563.post-55016194273259730882018-07-06T03:03:13.674-04:002018-07-06T03:03:13.674-04:00A collection of new web games, hot games, best gam...A collection of new web games, hot games, best games and mobile games of the year. With a variety of genres such as strategy games, role-playing games, entertainment games and so on, the activities that occur most frequently meet the needs of the Player.<br /><a href="https://123gamesfree.com/cool-math-games-run/" rel="nofollow"> cool math games run 3</a><br /><a href="https://123gamesfree.com/flap-quest/" rel="nofollow"> Flap Quest</a><br /><a href="https://123gamesfree.com/apple-worm/" rel="nofollow"> Apple Worm</a><br />Anonymoushttps://www.blogger.com/profile/15081533674342694817noreply@blogger.comtag:blogger.com,1999:blog-3261187632764917563.post-43799546486504227612013-03-14T08:58:50.271-04:002013-03-14T08:58:50.271-04:00I haven't played Super Meat Boy enough yet to ...I haven't played Super Meat Boy enough yet to offer a proper review. Instead of that, a pre-review, edited for dirty words, conducted over Google Chat:<a href="http://www.louboutinde.net/" title="christian" rel="nofollow">christian louboutin schuhe</a> <br /><a href="http://www.drdrebeatsbillig.com/" title="beats" rel="nofollow">beats by dre</a><br />Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3261187632764917563.post-46310683591275092962013-03-14T08:57:38.720-04:002013-03-14T08:57:38.720-04:00D3 gold
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Extra cool Punkte für die Tatsache, dass man sich trennen Ihre Zahlung, so dass es am Ende in den Händen von bis zu 4 verschiedene Entitäten: die Entwickler der Spiele selbst, die Humble Bundle Leute, die hervorragende digitale Rechte-Gruppe EFF, oder mein persönlicher Liebling, zum Kinderspiel.<a href="http://www.offergamer.com/Game-gw2-eu.html" title="gw2" rel="nofollow">gw2 eu gold</a><br /><a href="http://www.360gold.de/" rel="nofollow">gw2 gold</a><br />gw2 goldhttp://www.offergamer.com/noreply@blogger.comtag:blogger.com,1999:blog-3261187632764917563.post-73168589631207205262013-03-14T08:52:15.371-04:002013-03-14T08:52:15.371-04:00No big deal. Let's all just relax. I'll ju...No big deal. Let's all just relax. I'll just...I'll just get a new ship. I'll just stroll back to a starbase and take a look in the market and see what we've got going on. 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Ich sage immer: "Oh, ich werde morgen zu aktualisieren" und dann morgen kommt und ich merke, "morgen" scheint tatsächlich in etwa einem Monat bedeuten und dies muss jetzt aufhören ... ish.<a href="http://www.offergamer.com/" title="wow" rel="nofollow">wow gold</a><br /><a href="http://www.360gold.de/" title="guild" rel="nofollow">guild wars 2 gold</a><br />dzzfdhttps://www.blogger.com/profile/05178164323913873195noreply@blogger.comtag:blogger.com,1999:blog-3261187632764917563.post-55522113792176260912013-03-14T08:50:18.885-04:002013-03-14T08:50:18.885-04:00Letzten Monat wurde die Rogue-like Dungeons of Dre...Letzten Monat wurde die Rogue-like Dungeons of Dredmor für PC und Mac veröffentlicht. Ich hasse den Begriff Rogue-like. Ich bin alt genug zu wissen, was es bedeutet, aber die Art von Spiel es beschreibt, ist wie ein Rückfall und bei weitem nicht populär genug, um eine wirkliche Bedeutung für die überwiegende Mehrheit der jüngeren Spieler in der Welt haben. Jedenfalls ist Dungeons of Dredmor ein Spiel, wo Sie sich abgeschieden in einem Verlies mit sehr wenig in der Art des Geschichtenerzählens, warum und du erwartet, dass die ganz unten zu erreichen, wo man dann hoffentlich den Kerker Besitzer, ein besonders unangenehm erschlagen Kollegen gehen unter dem Namen Dredmor.<a href="http://www.offergamer.com/" title="ffxiv" rel="nofollow">ffxvi gil kaufen</a><br /><a href="http://www.360gold.de/" title="gw2" rel="nofollow">gw2 gold</a><br />dzzfdhttps://www.blogger.com/profile/05178164323913873195noreply@blogger.comtag:blogger.com,1999:blog-3261187632764917563.post-70821412158907056792013-03-14T08:49:42.517-04:002013-03-14T08:49:42.517-04:00Bastion. Ich fühle mich wie ich nur die Oberfläche...Bastion. Ich fühle mich wie ich nur die Oberfläche hier habe verkratzt und auch so habe ich kein Problem Billigung des Spiels. 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Anonymoushttps://www.blogger.com/profile/15678185384697129573noreply@blogger.comtag:blogger.com,1999:blog-3261187632764917563.post-49516287715964426862012-09-10T05:18:04.808-04:002012-09-10T05:18:04.808-04:00Elite strange separate item slot as well as a spec...Elite strange separate item slot as well as a specific drop sequence. A group of elite four items slot, the superimposed layer Naifa Lan courage will append the fifth. These items trough fall out of the chance of rare equipment is different: the equipment slot 1 and 4 seems to have the same <strong><a href="http://www.diablo3goldsale.us/" rel="nofollow">d3 gold</a></strong> probability of about 10% chance for rare items, equipment slots 2 and 3 basis swap rate seems to be associated , and have a very small chance of falling out of <strong><a href="http://www.diablo3goldsale.us/" rel="nofollow">diablo 3 gold</a></strong> rare equipment, the equipment slot 3, there is a 50% chance not loot. The equipment slot 5 (Naifa Lan courage slot) always output 4 affixes yellow installed more rare equipment. <strong><a href="http://www.diablo3goldsale.us/" rel="nofollow">buy diablo 3 gold</a></strong>Bitihttps://www.blogger.com/profile/15191535404360215834noreply@blogger.comtag:blogger.com,1999:blog-3261187632764917563.post-44352490861576698912012-09-10T05:17:23.839-04:002012-09-10T05:17:23.839-04:00First of all, the personal feeling good equipment ...First of all, the personal feeling good equipment has nothing to do with the IP address, but certainly with a lucky swap rate room. I believe also found some room mobs basically can not afford to Gold Elite out of 63 are rarely out of 63 of some of the rooms elite more often off mobs Gold, so I personally feel the so-called "Good Luck Room" still exist.<strong><a href="http://www.diablo3goldsale.us/" rel="nofollow">d3 gold</a></strong><br />So how quickly confirm now playing room is not luck Room. 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We have been committed to provide adequate Diablo 3 gold for our customers. We offer all of these services safely and securely at extremely low prices and with great customer service. Welcome to buy Diablo 3 Gold in our store!emilyhttps://www.blogger.com/profile/02339932234926774200noreply@blogger.comtag:blogger.com,1999:blog-3261187632764917563.post-909007064929350302011-09-16T12:34:13.610-04:002011-09-16T12:34:13.610-04:00Smart cookie extraordinaire? I think I’m blushing....Smart cookie extraordinaire? I think I’m blushing. Anywho….<br /><br />What he said. <br /><br />I think the 'massive' of MMOs is a large part of the problem. The number of people per server is astronomical these days and as a result there isn't enough of a connection made between players in game. That means that the sense of 'community' that made MUDs and early MMOs appealing is spread thin if it still exists at all. It's become a massive chore to have to interact with random players to, say, advance in crafting or to group for raids - because we don't have any underlying sense of connection with the randoms. And one PUG experience is enough to turn most people off of the idea permanently.<br /><br />I never played Star Wars Galaxies but based on conversations I've had with people who did, I missed out on something special. The virtual economy in the first few years of the game was a big part of that. Apparently the housing/decor system was incredibly flexible and allowed players to highly customize their space. People who were particularly good at crafting/combining objects for decor made in game careers as interior designers. People planned parties with themes that these designers, tailors etc. would create special items for. There are, I am told, folks who never took part in either PVP or PVE combat. They just made stuff, and did things, and socialized. Not what I would want to do, but a pretty good way to entice a different demographic into your game, non? <br /><br />The important part of this example for me was that none of these things were planned or instituted by the game developers. The Devs just gave gamers some latitude and the rest is history...well almost. Galaxies shuts down for good in December after a rather drawn out and steep decline. <br /><br />One great idea the Devs did plan? Player to player bounties. Someone griefing you? No problem....just post a bounty on the board and someone, somewhere in game will find and destroy the target - and take your money. That I like. For tons of reasons – the most prominent of which is my intense and deeply rooted hatred of griefers. Which brings us to a whole other issue influencing the decline of MMOs… but I’ve taken up enough of your virtual space for now. Ciao.Lyraxsishttp://lyraxsis.blogspot.com/noreply@blogger.comtag:blogger.com,1999:blog-3261187632764917563.post-90194859196297201052011-09-14T09:39:41.899-04:002011-09-14T09:39:41.899-04:00There are games that borrow bits and pieces from t...There are games that borrow bits and pieces from that concept. LotRO, in particular, I always felt was pretty good at compartmentalizing crafting so that there needed to be a lot of interaction among various crafters in order to have a functioning economy. Minecraft and Terraria do a very good job with world building and alteration. The skill improvement system sounds a lot like what the Elder Scrolls series does.<br /><br />The problem with the crafting aspect is that, invariably, a vocal portion of the playerbase will complain that it's too inconvenient to work with others to such a degree. In an MMO. The world then sees an Auction House which, while convenient, depersonalizes the experience tremendously. You might as well be trading goods with a robot and, sadly, I don't think any of us are willing to give up that convenience any time soon.<br /><br />Limitless skill advancement would encounter resistance from "casuals" without the time to devote to improving them. World building TENDS to come with a steep learning curve and opens up the door for a lot of griefing if not careful.<br /><br />These aren't gamebreakers, just design considerations. A lot of the more "out there" concepts are very appealing to niche audiences. Unfortunately, when developers see the word "niche", they shortly thereafter have the irresistible urge to replace it with "failure." It's not a matter of the game or project not being any good, mind you. The difficulty comes in the form of not making any money. From the sound of things, the game you were describing didn't ever make it out of beta.<br /><br />Anyway, I'm rolling a halfling aristocrat named Tyrion Lannister. I'm not going to slay the dungeon, I'm gonna buy all the creeps in it to do my work for me.Roger Rhttps://www.blogger.com/profile/06130873582800920846noreply@blogger.comtag:blogger.com,1999:blog-3261187632764917563.post-27579114666480020292011-09-13T18:26:59.294-04:002011-09-13T18:26:59.294-04:001.) I vote you bust out your D&D manual, becau...1.) I vote you bust out your D&D manual, because, damn it, I miss playing D&D with you guys. I'd even play over the internet if I had to.<br /><br />2.) I think to move forward, we have to look back. There was this amazing game that never got past beta back when I was in high school. I can't remember the name of it for the life of me. But, it was an MMO where everything was created and controlled by players. They built the cities, they were the shop keepers, etc. You could do basically anything. Like, if you wanted to wipe out an entire species or race, you could. It might take you a while, but if you managed to kill every bear or every elf, there would never be another one ever again. You could take players hostage and lock them inside a box and keep them there as ransom, or just to be a dick. Surround someone's house in a massive army of undead so they can never get out, etc. Your skills were also (virtually) limitless. The more you did something, the higher the skill got, granted, the higher it was, the harder it was to raise. Now, some of the things definitely need to be taken out for being able to be fun for everyone (cause how much would it suck to be the guy in the box?), but it's a good concept. You want to be a farmer and raise sheep and grow corn? Go for it. Sell it to the shop keeper who in turn sells wool to the tailor. Tailor sells the sweater to the warrior who is about to venture into the cold lands to hunt yeti to bring back the pelts to sell to a leather worker. It's an amazing concept.Markhttp://www.midwinterstomb.netnoreply@blogger.comtag:blogger.com,1999:blog-3261187632764917563.post-54149216847232994032011-08-30T09:26:45.888-04:002011-08-30T09:26:45.888-04:00I tried to take into account development time as b...I tried to take into account development time as being all wrapped up into a game's total budget. The number that gets bandied about the most that I've seen - outside of EA Louse - is the $100 million development cost of World of Warcraft. Now I understand MMOs are a completely different beast because of the continuous development and server costs after launch, but I'm led to believe that $100 million point includes the pay of Blizzard staff during the years of development leading up to the game being made available to the paying public.<br /><br />If that's the relative high-water mark, and you have movies with MUCH shorter production times racking up budgets in the hundreds of millions, I think it IS somewhat of an apt comparison, especially when you consider how many AAA titles come out nowadays that aren't finished themselves and launch with the promise of pay-for-add-on content down the road, sometimes at greater than half the cost of the original game.<br /><br />Boxed software sales are profitable. Even with piracy and everything else running rampant. If they weren't, we wouldn't have games. The reduction in costs to the gaming companies when distributing digitally rather than in physical store locations is significant. I'm not saying I don't understand why prices are the way they are - I'm sure it's a complex beast trying to set different price points for multi-platform releases - ultimately, I'm just trying to say it's IRRITATING! Ha.Roger Rhttps://www.blogger.com/profile/06130873582800920846noreply@blogger.comtag:blogger.com,1999:blog-3261187632764917563.post-67489229767821516932011-08-30T08:58:26.571-04:002011-08-30T08:58:26.571-04:00I agree that the price of games is a bit silly at ...I agree that the price of games is a bit silly at this point but the comparison to movie price points is a bit off. Most movies make back their money in theatres (incredibly overpriced big screen viewing pleasure). Which means that most all of the cash from DVD sales is extra profit (and arguably at $20 are disgustingly overpriced). So it makes perfect sense that they could sell a DVD cheaper than a game that is ONLY released once. Sort of. <br /><br />The problem is that most games take hundreds of people a couple of years to develop - which is expensive. And our ravenous desire for better graphics and smoother gameplay only exacerbates that problem given that technology development in basic game systems seems to have stalled in favor of the development of system add ons like Kinect and Move. Thanks Nintendo. Oh and the wonderous modern God of Profit can't be forgotten! I guess that means it's up to us to make Indie games worth playing that don't cost an arm and a leg. Get crackin'! Smiles.Lyraxsishttp://lyraxsis.blogspot.com/noreply@blogger.comtag:blogger.com,1999:blog-3261187632764917563.post-21414189271891900862010-12-17T14:59:46.541-05:002010-12-17T14:59:46.541-05:00Exactly this.Exactly this.Marknoreply@blogger.com